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- //////////////////////////////////////////////////////////////////////
- //
- // Mediterranean Tiny.rmv
- //
- //
- // Copyright (c) 2000, Stainless Steel Studios, Inc. All rights reserved.
- // PROPRIETARY and CONFIDENTIAL.
- //
- // $Author: Scott Marison $
- // $Date: 9/14/01 10:07a $
- // $Revision: 9 $
- // $Revision: 9 $Revision: 8
- // Adjusted Angle between team members
- // Revision: 9
- // Pushed players and outer neutrals toward the map edge
- // increased land, trees, decreased outer neutrals and flat land
- // Assumes Initial Step = 64 in Mediterranean.rmv
- // Revision: 15 Revised for miniaturization
- // Revision: 16 Elevation
- // Revision: 17 Revised # of resources 3 by 3
- // Revision: 18 8+ player adjustment and enhanced resource placement
- // Revision: 19 General adjustments
- // Revision: 20 Reduced congestion
- // Revision: 23 Reduced Resources
- // Revision: 24 Added Chance of steep cliffs
- // Revision: 26 Evened-out resource distribution
- // Revision: 28 Moved resources 2 tiles further from Capitol
- // Revision: 30 Added 1 forage site
- //
- //////////////////////////////////////////////////////////////////////
-
- #if NOTDEFINED(MEDITERRANEAN_TINY_RMV)
- #define (MEDITERRANEAN_TINY_RMV,1)
-
- //////////////////////////////////////////////////////////////////////
- // Definitions we are required to define for Mediterranean maps
- //////////////////////////////////////////////////////////////////////
-
- ResourcePlacementLimit (Gold, 7, 11)
- ResourcePlacementLimit (Steel, 7, 11)
- ResourcePlacementLimit (Stone, 7, 11)
- ResourcePlacementLimit (Berry, 6, 10)
- ResourcePlacementLimit (Fish, 1, 50)
- ResourcePlacementLimit (Tree, 3, 6)
- ResourcePlacementLimit (Animal, 7, 15)
-
- #if Is2Players
- //////////////////////////////////////////////////////////////////////
- // 2 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMinIntElevation, -8)
- #define (kMaxIntElevation, 6)
- #define (kElevationScale, 1)
- #define (kPercentLand, Between(.66, .66))
- #define (kWaterBorder, 0)
- #define (kHeightMapChaos, Between(6, 10))
-
- #define (kMinimumStartPositionToMapEdge 1)
- #define (kOuterPushFromMapCenter 24)
- #define (kInnerPushFromMapCenter 0)
-
- #define (kConvergentSampleSize, 32)
- #define (kConvergentThreshold, 20000)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 70.0)
- #define (kPlayerInnerRadius, 0.8)
- #define (kPlayerOuterRadius, 0.99)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.99, 0.99))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 1)
- #define (kPlayerTreePercentage, 0.15)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.55)
- #define (kNeutralOuterRadius, 0.55)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(0, 0))
- #define (kInnerNeutralPercentLand, 0.1)
- #define (kInnerNeutralPercentFlat, 0.9)
- #define (kInnerNeutralTreePercentage, 0.1)
- #define (kInnerNeutralLandChaos, 0.9)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, 14)
- #define (kOuterNeutralPercentLand, 0.74)
- #define (kOuterNeutralPercentFlat, 0.95)
- #define (kOuterNeutralTreePercentage, 0.15)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, 1)
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 3)
- #define (kResourceToEdgeDistance, 2)
- #define (kResourceToWaterDistance, 1)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #if OR(IsPaleoEpoch, IsStoneEpoch)
- #define (kBerryPerPlayer, 1)
- #define (kBerryPerNeutral, 3)
- #else
- #define (kBerryPerPlayer, 1)
- #define (kBerryPerNeutral, 0)
- #endif
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 16)
-
- #define (kGoldPerPlayer, 1)
- #define (kGoldPerNeutral, 4)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 1)
- #define (kSteelPerNeutral, 4)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 2)
-
- #define (kTreePerPlayer, 1)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 7)
- #define (kForestsPerPlayer, 1)
- #define (kForestChaosLevel, 1)
- #define (kMaxClumpsPerForest, 1)
-
-
- #elif Is3Players
- //////////////////////////////////////////////////////////////////////
- // 3 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMinIntElevation, -8)
- #define (kMaxIntElevation, 6)
- #define (kElevationScale, 0.99)
- #define (kPercentLand, Between(.7, .7))
- #define (kWaterBorder, 0)
- #define (kHeightMapChaos, Between(6, 10))
-
- #define (kMinimumStartPositionToMapEdge, 1)
- #define (kOuterPushFromMapCenter, 24)
- #define (kInnerPushFromMapCenter, 0)
-
- #define (kConvergentSampleSize, 32)
- #define (kConvergentThreshold, 20000)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 70.0)
- #define (kPlayerInnerRadius, 0.82)
- #define (kPlayerOuterRadius, 0.99)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.99, 0.99))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 1)
- #define (kPlayerTreePercentage, 0.14)
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.55)
- #define (kNeutralOuterRadius, 0.55)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(0, 0))
- #define (kInnerNeutralPercentLand, 0.11)
- #define (kInnerNeutralPercentFlat, 0.95)
- #define (kInnerNeutralTreePercentage, 0.12)
- #define (kInnerNeutralLandChaos, 0.9)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, 14)
- #define (kOuterNeutralPercentLand, 0.66)
- #define (kOuterNeutralPercentFlat, 0.95)
- #define (kOuterNeutralTreePercentage, 0.15)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, 1)
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 3)
- #define (kResourceToEdgeDistance, 2)
- #define (kResourceToWaterDistance, 1)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #if OR(IsPaleoEpoch, IsStoneEpoch)
- #define (kBerryPerPlayer, 1)
- #define (kBerryPerNeutral, 5)
- #else
- #define (kBerryPerPlayer, 1)
- #define (kBerryPerNeutral, 0)
- #endif
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 16)
-
- #define (kGoldPerPlayer, 1)
- #define (kGoldPerNeutral, 6)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 1)
- #define (kSteelPerNeutral, 6)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 2)
-
- #define (kTreePerPlayer, 1)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 6.0)
- #define (kForestsPerPlayer, 1)
- #define (kForestChaosLevel, 1)
- #define (kMaxClumpsPerForest, 1)
-
-
- #elif Is4Players
- //////////////////////////////////////////////////////////////////////
- // 4 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMinIntElevation, -8)
- #define (kMaxIntElevation, 6)
- #define (kElevationScale, 0.99)
- #define (kPercentLand, Between(.73, .73))
- #define (kWaterBorder, 0)
- #define (kHeightMapChaos, Between(6, 10))
-
- #define (kMinimumStartPositionToMapEdge 1)
- #define (kOuterPushFromMapCenter 18)
- #define (kInnerPushFromMapCenter 0)
-
- #define (kConvergentSampleSize, 32)
- #define (kConvergentThreshold, 20)
-
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 70.0)
- #define (kPlayerInnerRadius, 0.84)
- #define (kPlayerOuterRadius, 0.99)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.99, 0.99))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 1)
- #define (kPlayerTreePercentage, 0.13)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.55)
- #define (kNeutralOuterRadius, 0.55)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(0, 0))
- #define (kInnerNeutralPercentLand, 0.11)
- #define (kInnerNeutralPercentFlat, 0.9)
- #define (kInnerNeutralTreePercentage, 0.14)
- #define (kInnerNeutralLandChaos, 0.9)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, 8)
- #define (kOuterNeutralPercentLand, 0.67)
- #define (kOuterNeutralPercentFlat, 0.95)
- #define (kOuterNeutralTreePercentage, 0.12)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, 1)
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 3)
- #define (kResourceToEdgeDistance, 1)
- #define (kResourceToWaterDistance, 1)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #if OR(IsPaleoEpoch, IsStoneEpoch)
- #define (kBerryPerPlayer, 1)
- #define (kBerryPerNeutral, 4)
- #else
- #define (kBerryPerPlayer, 1)
- #define (kBerryPerNeutral, 0)
- #endif
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 16)
-
- #define (kGoldPerPlayer, 1)
- #define (kGoldPerNeutral, 5)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 1)
- #define (kSteelPerNeutral, 5)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 2)
-
- #define (kTreePerPlayer, 1)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 5.0)
- #define (kForestsPerPlayer, 1)
- #define (kForestChaosLevel, 1)
- #define (kMaxClumpsPerForest, 1)
-
-
- #elif Is5Players
- //////////////////////////////////////////////////////////////////////
- // 5 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMinIntElevation, -8)
- #define (kMaxIntElevation, 6)
- #define (kElevationScale, 0.99)
- #define (kPercentLand, Between(.73, .73))
- #define (kWaterBorder, 0)
- #define (kHeightMapChaos, Between(6, 10))
-
- #define (kMinimumStartPositionToMapEdge 1)
- #define (kOuterPushFromMapCenter 16)
- #define (kInnerPushFromMapCenter 0)
-
- #define (kConvergentSampleSize, 32)
- #define (kConvergentThreshold, 1)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 70.0)
- #define (kPlayerInnerRadius, 0.86)
- #define (kPlayerOuterRadius, 0.99)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.99, 0.99))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 2)
- #define (kPlayerTreePercentage, 0.13)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.55)
- #define (kNeutralOuterRadius, 0.55)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(0, 0))
- #define (kInnerNeutralPercentLand, 0.10)
- #define (kInnerNeutralPercentFlat, 0.9)
- #define (kInnerNeutralTreePercentage, 0.16)
- #define (kInnerNeutralLandChaos, 0.9)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, 6)
- #define (kOuterNeutralPercentLand, 0.6)
- #define (kOuterNeutralPercentFlat, 0.95)
- #define (kOuterNeutralTreePercentage, 0.12)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, 1)
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 3)
- #define (kResourceToEdgeDistance, 1)
- #define (kResourceToWaterDistance, 1)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #if OR(IsPaleoEpoch, IsStoneEpoch)
- #define (kBerryPerPlayer, 2)
- #define (kBerryPerNeutral, 0)
- #else
- #define (kBerryPerPlayer, 1)
- #define (kBerryPerNeutral, 0)
- #endif
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 16)
-
- #define (kGoldPerPlayer, 2)
- #define (kGoldPerNeutral, 1)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 2)
- #define (kSteelPerNeutral, 1)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 1)
-
- #define (kTreePerPlayer, 1)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 5.0)
- #define (kForestsPerPlayer, 1)
- #define (kForestChaosLevel, 1)
- #define (kMaxClumpsPerForest, 1)
-
- #elif Is6Players
- //////////////////////////////////////////////////////////////////////
- // 6 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMinIntElevation, -8)
- #define (kMaxIntElevation, 6)
- #define (kElevationScale, 0.99)
- #define (kPercentLand, Between(.73, .73))
- #define (kWaterBorder, 0)
- #define (kHeightMapChaos, Between(5, 9))
-
- #define (kMinimumStartPositionToMapEdge 1)
- #define (kOuterPushFromMapCenter 14)
- #define (kInnerPushFromMapCenter 0)
-
- #define (kConvergentSampleSize, 32)
- #define (kConvergentThreshold, 1)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 70.0)
- #define (kPlayerInnerRadius, 0.87)
- #define (kPlayerOuterRadius, 0.99)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.99, 0.99))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 2)
- #define (kPlayerTreePercentage, 0.12)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.55)
- #define (kNeutralOuterRadius, 0.55)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(0, 0))
- #define (kInnerNeutralPercentLand, 0.09)
- #define (kInnerNeutralPercentFlat, 0.9)
- #define (kInnerNeutralTreePercentage, 0.17)
- #define (kInnerNeutralLandChaos, 0.9)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, 6)
- #define (kOuterNeutralPercentLand, 0.55)
- #define (kOuterNeutralPercentFlat, 0.95)
- #define (kOuterNeutralTreePercentage, 0.15)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, 1)
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 3)
- #define (kResourceToEdgeDistance, 1)
- #define (kResourceToWaterDistance, 1)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #if OR(IsPaleoEpoch, IsStoneEpoch)
- #define (kBerryPerPlayer, 2)
- #define (kBerryPerNeutral, 0)
- #else
- #define (kBerryPerPlayer, 1)
- #define (kBerryPerNeutral, 0)
- #endif
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 16)
-
- #define (kGoldPerPlayer, 2)
- #define (kGoldPerNeutral, 0)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 2)
- #define (kSteelPerNeutral, 0)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 2)
-
- #define (kTreePerPlayer, 1)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 5.0)
- #define (kForestsPerPlayer, 1)
- #define (kForestChaosLevel, 1)
- #define (kMaxClumpsPerForest, 1)
-
-
- #elif Is7Players
- //////////////////////////////////////////////////////////////////////
- // 7 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMinIntElevation, -8)
- #define (kMaxIntElevation, 6)
- #define (kElevationScale, 0.99)
- #define (kPercentLand, Between(.7, .7))
- #define (kWaterBorder, 0)
- #define (kHeightMapChaos, Between(5, 9))
-
- #define (kMinimumStartPositionToMapEdge 1)
- #define (kOuterPushFromMapCenter 12)
- #define (kInnerPushFromMapCenter 0)
-
- #define (kConvergentSampleSize, 32)
- #define (kConvergentThreshold, 1)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 70.0)
- #define (kPlayerInnerRadius, 0.88)
- #define (kPlayerOuterRadius, 0.99)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.99, 0.99))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 1)
- #define (kPlayerTreePercentage, 0.1)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.55)
- #define (kNeutralOuterRadius, 0.55)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(0, 0))
- #define (kInnerNeutralPercentLand, 0.08)
- #define (kInnerNeutralPercentFlat, 0.9)
- #define (kInnerNeutralTreePercentage, 0.2)
- #define (kInnerNeutralLandChaos, 0.9)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 1)
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, 5)
- #define (kOuterNeutralPercentLand, 0.5)
- #define (kOuterNeutralPercentFlat, 0.95)
- #define (kOuterNeutralTreePercentage, 0.15)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, 1)
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 1)
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 3)
- #define (kResourceToEdgeDistance, 2)
- #define (kResourceToWaterDistance, 1)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #if OR(IsPaleoEpoch, IsStoneEpoch)
- #define (kBerryPerPlayer, 2)
- #define (kBerryPerNeutral, 0)
- #else
- #define (kBerryPerPlayer, 1)
- #define (kBerryPerNeutral, 0)
- #endif
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 16)
-
- #define (kGoldPerPlayer, 1)
- #define (kGoldPerNeutral, 3)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 1)
- #define (kSteelPerNeutral, 3)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 2)
-
- #define (kTreePerPlayer, 1)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 4)
- #define (kForestsPerPlayer, 1)
- #define (kForestChaosLevel, 1)
- #define (kMaxClumpsPerForest, 1)
-
-
- #elif Is8Players
- //////////////////////////////////////////////////////////////////////
- // 8 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMinIntElevation, -8)
- #define (kMaxIntElevation, 6)
- #define (kElevationScale, 0.99)
- #define (kPercentLand, Between(.7, .7))
- #define (kWaterBorder, 0)
- #define (kHeightMapChaos, Between(5, 9))
-
- #define (kMinimumStartPositionToMapEdge 1)
- #define (kOuterPushFromMapCenter 20)
- #define (kInnerPushFromMapCenter 0)
-
- #define (kConvergentSampleSize, 32)
- #define (kConvergentThreshold, 1)
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 70.0)
- #define (kPlayerInnerRadius, 0.9)
- #define (kPlayerOuterRadius, 0.999)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.99, 0.99))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 2)
- #define (kPlayerTreePercentage, 0.1)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.45)
- #define (kNeutralOuterRadius, 0.45)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(0, 0))
- #define (kInnerNeutralPercentLand, 0.08)
- #define (kInnerNeutralPercentFlat, 0.9)
- #define (kInnerNeutralTreePercentage, 0.2)
- #define (kInnerNeutralLandChaos, 0.9)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, 5)
- #define (kOuterNeutralPercentLand, 0.40)
- #define (kOuterNeutralPercentFlat, 0.95)
- #define (kOuterNeutralTreePercentage, 0.15)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, 1)
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 3)
- #define (kResourceToEdgeDistance, 2)
- #define (kResourceToWaterDistance, 1)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #if OR(IsPaleoEpoch, IsStoneEpoch)
- #define (kBerryPerPlayer, 2)
- #define (kBerryPerNeutral, 0)
- #else
- #define (kBerryPerPlayer, 1)
- #define (kBerryPerNeutral, 0)
- #endif
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 16)
-
- #define (kGoldPerPlayer, 1)
- #define (kGoldPerNeutral, 3)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 1)
- #define (kSteelPerNeutral, 3)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 2)
-
- #define (kTreePerPlayer, 1)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 4.0)
- #define (kForestsPerPlayer, 1)
- #define (kForestChaosLevel, 1)
- #define (kMaxClumpsPerForest, 1)
-
-
- #elif Is9Players
- //////////////////////////////////////////////////////////////////////
- // 9 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMinIntElevation, -10)
- #define (kMaxIntElevation, 10)
- #define (kElevationScale, 0.99)
- #define (kPercentLand, Between(.88, .88))
- #define (kWaterBorder, 0)
- #define (kHeightMapChaos, Between(8, 15))
-
- #define (kMinimumStartPositionToMapEdge 1)
- #define (kOuterPushFromMapCenter 10)
- #define (kInnerPushFromMapCenter 0)
- #define (kConvergentSampleSize, 32)
- #define (kConvergentThreshold, 1)
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 70.0)
- #define (kPlayerInnerRadius, 0.9)
- #define (kPlayerOuterRadius, 0.999)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.9, 0.9))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 2)
- #define (kPlayerTreePercentage, 0.1)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.45)
- #define (kNeutralOuterRadius, 0.45)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(0, 0))
- #define (kInnerNeutralPercentLand, 0.08)
- #define (kInnerNeutralPercentFlat, 0.9)
- #define (kInnerNeutralTreePercentage, 0.2)
- #define (kInnerNeutralLandChaos, 0.9)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, 7)
- #define (kOuterNeutralPercentLand, 0.3)
- #define (kOuterNeutralPercentFlat, 0.95)
- #define (kOuterNeutralTreePercentage, 0.25)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, 2)
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 3)
- #define (kResourceToEdgeDistance, 3)
- #define (kResourceToWaterDistance, 3)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #define (kBerryPerPlayer, 1)
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 24)
-
- #define (kGoldPerPlayer, 1)
- #define (kGoldPerNeutral, 5)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 1)
- #define (kSteelPerNeutral, 5)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 2)
-
- #define (kTreePerPlayer, 0)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 4.0)
- #define (kForestsPerPlayer, 1)
- #define (kForestChaosLevel, 0.1)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is10Players
- //////////////////////////////////////////////////////////////////////
- // 10 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMinIntElevation, -10)
- #define (kMaxIntElevation, 10)
- #define (kElevationScale, 0.99)
- #define (kPercentLand, Between(.88, .88))
- #define (kWaterBorder, 0)
- #define (kHeightMapChaos, Between(8, 15))
-
- #define (kMinimumStartPositionToMapEdge 1)
- #define (kOuterPushFromMapCenter 10)
- #define (kInnerPushFromMapCenter 0)
-
- #define (kConvergentSampleSize, 32)
- #define (kConvergentThreshold, 1)
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 30.0)
- #define (kPlayerInnerRadius, 0.9)
- #define (kPlayerOuterRadius, 0.999)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.9, 0.9))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 2)
- #define (kPlayerTreePercentage, 0.1)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.45)
- #define (kNeutralOuterRadius, 0.45)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(0, 0))
- #define (kInnerNeutralPercentLand, 0.08)
- #define (kInnerNeutralPercentFlat, 0.9)
- #define (kInnerNeutralTreePercentage, 0.2)
- #define (kInnerNeutralLandChaos, 0.9)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, 7)
- #define (kOuterNeutralPercentLand, 0.3)
- #define (kOuterNeutralPercentFlat, 0.9)
- #define (kOuterNeutralTreePercentage, 0.25)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, 2)
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 3)
- #define (kResourceToEdgeDistance, 3)
- #define (kResourceToWaterDistance, 3)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #define (kBerryPerPlayer, 1)
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 24)
-
- #define (kGoldPerPlayer, 1)
- #define (kGoldPerNeutral, 5)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 1)
- #define (kSteelPerNeutral, 5)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 2)
-
- #define (kTreePerPlayer, 0)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 4.0)
- #define (kForestsPerPlayer, 1)
- #define (kForestChaosLevel, 0.1)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is11Players
- //////////////////////////////////////////////////////////////////////
- // 11 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMinIntElevation, -10)
- #define (kMaxIntElevation, 20)
- #define (kElevationScale, 0.6)
- #define (kPercentLand, Between(0.5, 0.75))
- #define (kWaterBorder, 10)
- #define (kHeightMapChaos, 5.0)
-
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 90.0)
- #define (kPlayerInnerRadius, 0.4)
- #define (kPlayerOuterRadius, 0.75)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.5, 0.75))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 2)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 2)
- #define (kPlayerTreePercentage, 0.04)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.05)
- #define (kNeutralOuterRadius, 0.4)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, 1)
- #define (kInnerNeutralPercentLand, 0.35)
- #define (kInnerNeutralPercentFlat, 0.5)
- #define (kInnerNeutralTreePercentage, 0.04)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, 1)
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, 1)
- #define (kOuterNeutralPercentLand, 0.35)
- #define (kOuterNeutralPercentFlat, 0.5)
- #define (kOuterNeutralTreePercentage, 0.04)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, 1)
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 4)
- #define (kResourceToEdgeDistance, 4)
- #define (kResourceToWaterDistance, 4)
-
- #define (kAnimalPerPlayer, 5)
- #define (kAnimalPerNeutral, 2)
-
- #define (kBerryPerPlayer, 2)
- #define (kBerryPerNeutral, 2)
-
- #define (kFishPerPlayer, 5)
- #define (kFishPerNeutral, 1)
-
- #define (kGoldPerPlayer, 2)
- #define (kGoldPerNeutral, 2)
-
- #define (kOilPerPlayer, 2)
- #define (kOilPerNeutral, 2)
-
- #define (kSteelPerPlayer, 2)
- #define (kSteelPerNeutral, 2)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 2)
-
- #define (kTreePerPlayer, 8)
- #define (kTreePerNeutral, 8)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 14.0)
- #define (kForestsPerPlayer, 2)
- #define (kForestChaosLevel, 0.25)
- #define (kMaxClumpsPerForest, 15)
-
-
- #elif Is12Players
- //////////////////////////////////////////////////////////////////////
- // 12 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMinIntElevation, -10)
- #define (kMaxIntElevation, 10)
- #define (kElevationScale, 0.99)
- #define (kPercentLand, Between(.88, .88))
- #define (kWaterBorder, 0)
- #define (kHeightMapChaos, Between(8, 15))
-
- #define (kMinimumStartPositionToMapEdge 1)
- #define (kOuterPushFromMapCenter 10)
- #define (kInnerPushFromMapCenter 0)
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 30.0)
- #define (kPlayerInnerRadius, 0.9)
- #define (kPlayerOuterRadius, 0.999)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.9, 0.9))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 2)
- #define (kPlayerTreePercentage, 0.1)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.45)
- #define (kNeutralOuterRadius, 0.45)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(0, 0))
- #define (kInnerNeutralPercentLand, 0.08)
- #define (kInnerNeutralPercentFlat, 0.9)
- #define (kInnerNeutralTreePercentage, 0.2)
- #define (kInnerNeutralLandChaos, 0.9)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, 7)
- #define (kOuterNeutralPercentLand, 0.3)
- #define (kOuterNeutralPercentFlat, 0.9)
- #define (kOuterNeutralTreePercentage, 0.25)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, 2)
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 3)
- #define (kResourceToEdgeDistance, 3)
- #define (kResourceToWaterDistance, 3)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #define (kBerryPerPlayer, 1)
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 24)
-
- #define (kGoldPerPlayer, 1)
- #define (kGoldPerNeutral, 5)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 1)
- #define (kSteelPerNeutral, 5)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 2)
-
- #define (kTreePerPlayer, 0)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 4.0)
- #define (kForestsPerPlayer, 1)
- #define (kForestChaosLevel, 0.1)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is13Players
- //////////////////////////////////////////////////////////////////////
- // 13 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMinIntElevation, -10)
- #define (kMaxIntElevation, 10)
- #define (kElevationScale, 0.99)
- #define (kPercentLand, Between(.88, .88))
- #define (kWaterBorder, 0)
- #define (kHeightMapChaos, Between(8, 15))
-
- #define (kMinimumStartPositionToMapEdge 1)
- #define (kOuterPushFromMapCenter 10)
- #define (kInnerPushFromMapCenter 0)
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 30.0)
- #define (kPlayerInnerRadius, 0.9)
- #define (kPlayerOuterRadius, 0.999)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.9, 0.9))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 2)
- #define (kPlayerTreePercentage, 0.1)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.45)
- #define (kNeutralOuterRadius, 0.45)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(0, 0))
- #define (kInnerNeutralPercentLand, 0.08)
- #define (kInnerNeutralPercentFlat, 0.9)
- #define (kInnerNeutralTreePercentage, 0.2)
- #define (kInnerNeutralLandChaos, 0.9)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, 7)
- #define (kOuterNeutralPercentLand, 0.3)
- #define (kOuterNeutralPercentFlat, 0.9)
- #define (kOuterNeutralTreePercentage, 0.25)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, 2)
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 3)
- #define (kResourceToEdgeDistance, 3)
- #define (kResourceToWaterDistance, 3)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #define (kBerryPerPlayer, 1)
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 24)
-
- #define (kGoldPerPlayer, 1)
- #define (kGoldPerNeutral, 5)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 1)
- #define (kSteelPerNeutral, 5)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 2)
-
- #define (kTreePerPlayer, 0)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 4.0)
- #define (kForestsPerPlayer, 1)
- #define (kForestChaosLevel, 0.1)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is14Players
- //////////////////////////////////////////////////////////////////////
- // 14 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMinIntElevation, -10)
- #define (kMaxIntElevation, 10)
- #define (kElevationScale, 0.99)
- #define (kPercentLand, Between(.88, .88))
- #define (kWaterBorder, 0)
- #define (kHeightMapChaos, Between(8, 15))
-
- #define (kMinimumStartPositionToMapEdge 1)
- #define (kOuterPushFromMapCenter 10)
- #define (kInnerPushFromMapCenter 0)
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 30.0)
- #define (kPlayerInnerRadius, 0.9)
- #define (kPlayerOuterRadius, 0.999)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.9, 0.9))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 2)
- #define (kPlayerTreePercentage, 0.1)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.45)
- #define (kNeutralOuterRadius, 0.45)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(0, 0))
- #define (kInnerNeutralPercentLand, 0.08)
- #define (kInnerNeutralPercentFlat, 0.9)
- #define (kInnerNeutralTreePercentage, 0.2)
- #define (kInnerNeutralLandChaos, 0.9)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, 7)
- #define (kOuterNeutralPercentLand, 0.3)
- #define (kOuterNeutralPercentFlat, 0.9)
- #define (kOuterNeutralTreePercentage, 0.25)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, 2)
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 3)
- #define (kResourceToEdgeDistance, 3)
- #define (kResourceToWaterDistance, 3)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #define (kBerryPerPlayer, 1)
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 24)
-
- #define (kGoldPerPlayer, 1)
- #define (kGoldPerNeutral, 5)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 1)
- #define (kSteelPerNeutral, 5)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 2)
-
- #define (kTreePerPlayer, 0)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 4.0)
- #define (kForestsPerPlayer, 1)
- #define (kForestChaosLevel, 0.1)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is15Players
- //////////////////////////////////////////////////////////////////////
- // 15 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMinIntElevation, -10)
- #define (kMaxIntElevation, 10)
- #define (kElevationScale, 0.99)
- #define (kPercentLand, Between(.88, .88))
- #define (kWaterBorder, 0)
- #define (kHeightMapChaos, Between(8, 15))
-
- #define (kMinimumStartPositionToMapEdge 1)
- #define (kOuterPushFromMapCenter 10)
- #define (kInnerPushFromMapCenter 0)
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 30.0)
- #define (kPlayerInnerRadius, 0.9)
- #define (kPlayerOuterRadius, 0.999)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.9, 0.9))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 2)
- #define (kPlayerTreePercentage, 0.1)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.45)
- #define (kNeutralOuterRadius, 0.45)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(0, 0))
- #define (kInnerNeutralPercentLand, 0.08)
- #define (kInnerNeutralPercentFlat, 0.9)
- #define (kInnerNeutralTreePercentage, 0.2)
- #define (kInnerNeutralLandChaos, 0.9)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, 7)
- #define (kOuterNeutralPercentLand, 0.3)
- #define (kOuterNeutralPercentFlat, 0.9)
- #define (kOuterNeutralTreePercentage, 0.25)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, 2)
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 3)
- #define (kResourceToEdgeDistance, 3)
- #define (kResourceToWaterDistance, 3)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #define (kBerryPerPlayer, 1)
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 24)
-
- #define (kGoldPerPlayer, 1)
- #define (kGoldPerNeutral, 5)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 1)
- #define (kSteelPerNeutral, 5)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 2)
-
- #define (kTreePerPlayer, 0)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 4.0)
- #define (kForestsPerPlayer, 1)
- #define (kForestChaosLevel, 0.1)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is16Players
- //////////////////////////////////////////////////////////////////////
- // 16 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMinIntElevation, -10)
- #define (kMaxIntElevation, 10)
- #define (kElevationScale, 0.99)
- #define (kPercentLand, Between(.88, .88))
- #define (kWaterBorder, 0)
- #define (kHeightMapChaos, Between(8, 15))
-
- #define (kMinimumStartPositionToMapEdge 1)
- #define (kOuterPushFromMapCenter 10)
- #define (kInnerPushFromMapCenter 0)
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 30.0)
- #define (kPlayerInnerRadius, 0.9)
- #define (kPlayerOuterRadius, 0.999)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.9, 0.9))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 2)
- #define (kPlayerTreePercentage, 0.1)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.45)
- #define (kNeutralOuterRadius, 0.45)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(0, 0))
- #define (kInnerNeutralPercentLand, 0.08)
- #define (kInnerNeutralPercentFlat, 0.9)
- #define (kInnerNeutralTreePercentage, 0.2)
- #define (kInnerNeutralLandChaos, 0.9)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, 7)
- #define (kOuterNeutralPercentLand, 0.3)
- #define (kOuterNeutralPercentFlat, 0.9)
- #define (kOuterNeutralTreePercentage, 0.25)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, 2)
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 3)
- #define (kResourceToEdgeDistance, 3)
- #define (kResourceToWaterDistance, 3)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #define (kBerryPerPlayer, 1)
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 24)
-
- #define (kGoldPerPlayer, 1)
- #define (kGoldPerNeutral, 5)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 1)
- #define (kSteelPerNeutral, 5)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 2)
-
- #define (kTreePerPlayer, 0)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 4.0)
- #define (kForestsPerPlayer, 1)
- #define (kForestChaosLevel, 0.1)
- #define (kMaxClumpsPerForest, 2)
-
-
- //////////////////////////////////////////////////////////////////////
- // End of if...elif... command
- #endif
-
-
- #endif // NOTDEFINED(MEDITERRANEAN_TINY_RMV)
-